The Long Road of Netheril

Silent Night

Horrid Night

After moving along the caravan road in an attempt to head off attempts to track them down by Loudwater’s town guard, the party stops at a small village named Kaya west of Zelbross that forms a midway point between the cities since the fall of Zelbross. The town had a simple palisade wall forming the perimeter as a measure of defense against the now defunct Zelbross Bandits.

Passing the gate there appeared to be some sort of altercation going on involving a horse that looks as through it had its neck broken by a wagon. The town showed signs of being largely agricultural, with a dense swamp to the north being drained to provide irrigation to crops south of the town. There were three Inns, the most reputable of which the party settled into for the evening to avoid getting into altercations. The party apart from Murph and Wyatt settled into their rooms while Murph drank himself in a stupor, joining the horrifying atmosphere of utter incomprehensibility. In this atmosphere, Wyatt helped himself to the purses of the many MANY drunks. Aaron found that the merchants from a caravan stopped in the village were also in the inn, but the guards and drivers were in the other inns.

As the party began resting, Wyatt in the front room trancing noticed a dense fog moving over the town rolling in from the north. A short while after the fog had settled, a piercing scream rang out through the night. Aaron awoke and after opening his window climbed out into the street to find the disturbance. Trotting through the street was a horse, chewing on something. Upon closer inspection he found it was chewing on a chunk of flesh-a throat maybe-with blood dripping from its mouth. As he watched in shock, it turned its head towards him and he realizes it was the dead horse by the gate earlier that evening.

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Kidrik

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